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1 Game Reviews w/ Response

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Hum, did play it until the part were you get the second ability.
Meh. The problem with your game is it's just not fun.
I guess there's some atmosphere in there, but it does feel incoherent.
There's dead cats, goofy trees, weird beaver-hedgehog creatures and gloomy dreamy backgrounds.
So you got scary, funny, absurd and dream-like parts to your setting....
You really need to decide where you're going with your artstyle.

Then there's the gameplay. I think you wanted to make the game interesting by the style/atmosphere and while that can work well, it doesn't mean you can just make the rest some generic uninspired platformer. I didn't feel like playing, I felt like I was pressing buttons when the game told me to. Please don't leave the player out of the gaming experience!
Think about where you want to go with the gameplay.
Do you want me to watch your setting and get lost in it? Very well, then don't make me jump over spikes with perfect timing (there was that one time I had to try three times, because I didn't figure out the jump range yet, pressed too late once and then didn't give a f*ck anymore). Make me THINK. The game is hardly about skill right?
I didn't have to think tho, I just pressed A whenever I felt like it and then I found out you even made a sound appear as soon as I should press A. Holy smokes! What do I get to do?!
I couldn't relate to the character I was playing at all. She makes the impression of being a doll.
Hardly any reactions to her surroundings or the plot.
"Oh I fell down a pit. Well, guess I gonna get up."
"I was chasing that butterfly, now there's more of them. Well, couldn't care less."
Instead I get a stupid achievement? Because I presseed a freaking button when I stood next to a glowing flower? Really?!
In the end your game got some neat imagery to offer, but the player gets constantly hindered by annoying and/or press-button-to-continue gameplay.

To leave on a good note: the soundtrack was indeed very nice.

DeqafStudio responds:

Very Thanks!

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Joined on 5/20/10

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